Untitled (Gizmo), 2015
Installation Wood, Paint,
1 x 1 x 1 m
Video 30 sec loop
shown as part of the project
Learning and Unlearning #2 with Sandor Antik,
at Galeria Plan B Cluj-Napoca
22 May - 28 May 2015
Installation Wood, Paint,
1 x 1 x 1 m
Video 30 sec loop
shown as part of the project
Learning and Unlearning #2 with Sandor Antik,
at Galeria Plan B Cluj-Napoca
22 May - 28 May 2015
The gizmo in 3D animation or 3D modeling programs is a graphical tool
that allows users to manipulate and transform 3D objects in a virtual
3D environment. It typically consists of three arrows representing the
X, Y, and Z axes, as well as rotation and scaling handles. The 3D gizmo
serves as a visual reference for controlling the position, rotation, and
scale of 3D objects in the scene.
The installation is a real-world 3D gizmo in the gallery space together with a 3D rendering of the gallery space being flung around violently. The model of the gallery is manipulated by directly pushing and pulling on the gizmo in the modelling program, and while the coordinates of the space don’t actually change, the relative movement of the viewer is agressive and jarring.
The installation invites visitors to similarly reorient the 3 axes in real space. By changing the reference point and orientation, one can literally turn the gallery upside down with close to no effort. After changing the orientation of the exhibition space, one might be dissapointed that their action is close to irrelevant, partly due to relativity. The ineffectiveness of such mathematical transformations in real life aims to question the conventions and the fundamental assuptions in cartesian physics. Such assuptions not only allow 3D programs to work, but shape the way we make sense of the world.
The installation is a real-world 3D gizmo in the gallery space together with a 3D rendering of the gallery space being flung around violently. The model of the gallery is manipulated by directly pushing and pulling on the gizmo in the modelling program, and while the coordinates of the space don’t actually change, the relative movement of the viewer is agressive and jarring.
The installation invites visitors to similarly reorient the 3 axes in real space. By changing the reference point and orientation, one can literally turn the gallery upside down with close to no effort. After changing the orientation of the exhibition space, one might be dissapointed that their action is close to irrelevant, partly due to relativity. The ineffectiveness of such mathematical transformations in real life aims to question the conventions and the fundamental assuptions in cartesian physics. Such assuptions not only allow 3D programs to work, but shape the way we make sense of the world.